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How to play Roulette?
Roulette is a casino and gambling game named after the French word meaning "small wheel". In the game, players may choose to place bets on either a number, a range of numbers, the color red or black, or whether the number is odd or even. To determine the winning number and color, a croupier spins a wheel in one direction, then spins a ball in the opposite direction around a tilted circular track running around the circumference of the wheel. The ball eventually loses momentum and falls on to the wheel and into one of 37 (in European roulette) or 38 (in American roulette) colored and numbered pockets on the wheel.
Roulette wheel number sequence
The pockets of the roulette wheel are numbered from 1 to 36, alternating between red and black. There is a green pocket numbered 0 (zero). In American roulette, there is a second green pocket marked 00. Pocket number order on the roulette wheel adheres to the following clockwise sequence:
Players can place a variety of 'inside' bets (selecting the number of the pocket the ball will land in, or range of pockets based on their position), and 'outside' bets (including bets on various positional groupings of pockets, pocket colors, or whether it is odd or even).[3] The payout odds for each type of bet is based on its probability.
The roulette table usually imposes minimum and maximum bets, and these rules usually apply separately for all of a player's 'inside' and 'outside' bets for each spin. For 'inside' bets at roulette tables, some casinos may use separate table chips of various colors to distinguish players at the table. Players can continue to place bets until the dealer announces "no more bets" or "rien ne vas plus".
When a winning number and color is determined by the roulette wheel, the dealer will place a marker on that winning number on the roulette table layout. When the marker is on the table, no players may place bets, collect bets, or remove any bets from the table. The dealer will then sweep away all other losing bets either by hand or rake, and determine all of the payouts to the remaining inside and outside winning bets. When the dealer is finished making payouts, the marker is removed from the board where players collect their winnings and make new bets.
Roulette table layout
The cloth covering with the betting areas on a roulette table is known as a "layout." The layout is either single zero or double zero. The French style layout is a single zero, and the American style layout is usually a double zero. The American style roulette table with a wheel at one end is now used in most casinos. The French style table with a wheel in the centre and a layout on either side is rarely found outside of Monte Carlo.
Types of bets
Inside bets
* Straight-up: a single number bet. The chip is placed entirely on the middle of a number square.
* Split: a bet on two adjoining numbers, either on the vertical or horizontal (as in 14-17 or 8-9). The chip is placed on the line between these numbers.
* Street: a bet on three numbers on a single horizontal line. The chip is placed on the edge of the line of a number at the end of the line (either the left or the right, depending on the layout).
* Corner (or square): a bet on four numbers in a square layout (as in 11-12-14-15). The chip is placed at the horizontal and vertical intersection of the lines between the four numbers.
* Six Line: a bet on two adjoining streets, with the chip placed at the corresponding intersection, as if in between where two street bets would be placed.
* Trio: a bet on the intersecting point between 0, 1 and 2, or 00, 2 and 3.
Outside bets
Outside bets typically have smaller payouts with better odds at winning.
* 1 to 18: a bet on one of the first low eighteen numbers coming up.
* 19 to 36: a bet on one of the last high eighteen numbers coming up.
* Red or Black: a bet on which color the roulette wheel will show.
* Even or Odd: a bet on an even or odd number.
* Dozen Bets: a bet on the first (1-12), second (13-24), or third group (25-36) of twelve numbers.
* Column Bets: a bet on all 12 numbers on any of the three vertical lines (such as 1-4-7-10 on down to 34). The chip is placed on the space below the final number in this string.
House edge
In the early frontier gambling saloons, the house would set the odds on roulette tables at 27 for 1. This meant that on a $1 bet you would get $27 and the house would keep your initial dollar. Today most casino odds are set by law, and they have to be either 34 to 1 or 35 to 1. This means that the house pays you $34 or $35 and you get to keep your original $1 bet.
The house average or house edge (also called the expected value) is the amount the player loses relative to any bet made, on average. If a player bets on a single number in the American game there is a probability of 1/38 that the player wins 35 times the bet, and a 37/38 chance that the player loses their bet. The expected value is:
−1×37/38 + 35×1/38 = −0.0526 (5.26% house edge)
For European roulette, a single number wins 1/37 and loses 36/37:
−1×36/37 + 35×1/37 = −0.0270 (2.70% house edge)
The presence of the green squares on the roulette wheel and on the table are technically the only house edge. Outside bets will always lose when a single or double zero come up. However, the house also has an edge on inside bets because the pay outs are always set at 35 to 1 when you mathematically have a 37 to 1 chance at winning a straight bet on a single number. To demonstrate the house edge on inside bets, imagine placing straight $1 wagers on all inside numbers on a roulette table (including 0 and 00) to assure a win. You would only get back 35 times your original bet having spent $38. The only exception are the five numbers bet where the house edge is considerably higher (7.89% on an American wheel), and the 'even money' bets in some European games where the house edge is halved because only half the stake is lost when a zero comes up.
The house edge should not be confused with the hold. The hold is the total amount of cash the table changes for chips, minus the chips taken away from the table - in other words, the actual "win" amount for the casino. The Casino Control Commission in Atlantic City releases a monthly report showing the win/hold amounts for each casino. The average win/hold for double zero wheels is between 21-30%, significantly more than 5.26%/2.70% of all players money because players are making repeated bets after winning and losing portions of their total money. This is known in the casino gaming industry as "churning" and is especially true of slot machine players who statistically end up losing all their wagers.
A player with a certain total amount of money may not win or lose all their money instantly, such that the total of all bets they make will often be greater than the total of the money they actually started with. The house edge applies to each bet made; not the total money, which means the player can end up losing significantly more than 5.26% of his starting money. For example it is likely that a player with $100 making $10 bets on red will be able to bet more than 10 times, because sometimes he wins. He may end up betting a total of 20 times on red. This means the expected value is 20*$10*5.26% = $10.52, over 10% of his money is now in the 'hold' despite the game having a 5.26% house advantage. A player who continually bets until they run out of money will give the house 100% hold.
Called (or call) bets
There are different number series in roulette that have special names attached to them. Players at a table may bet a set amount per series (or multiples of that amount). The series are based on the way certain numbers lie next to each other on the roulette wheel. Not all casinos offer these bets, and some may offer additional bets or variations on these.
Voisins du zero ("neighbors of zero")
This is a name for the numbers which lie between 22 and 25 on the wheel including 22 and 25 themselves. The series is 22,18,29,7,28,12,35,3,26,0,32,15,19,4,21,2,25 (on a single zero wheel).
9 chips or multiples thereof are bet. 2 chips are placed on the 0,2,3 trio; 1 on the 4/7 split; 1 on 12/15; 1 on 18/21; 1 on 19/22; 2 on 25/26/28/29 corner; and 1 on 32/35.
Tiers ("the third")
This is the name for the numbers which lie on the opposite side of the wheel between 27 and 33 including 27 and 33 themselves. The series is 27,13,36,11,30,8,23,10,5,24,16,33 (on a single zero wheel).
6 chips or multiples thereof are bet. 1 chip is placed on each of the following splits: 5/8; 10/11; 13/16; 23/24; 27/30; 33/36.
A variant known as "Tier 5,8,10,11" has an additional chip placed straight up on 5, 8, 10 and 11; and so is a 10-piece bet.
This is also called the "Small Series" It includes the following wagers which are all Splits
5/8, 10/11, 13/16, 23/24, 27/30, 33/36
Orphelins ("orphans")
These numbers make up the two slices of the wheel outside the Tiers and Voisins. They contain a total of eight numbers, the Orphans comprising 17,34,6 and the Orphelins being 1,20,14,31,9.
5 chips or multiples thereof are bet. 1 chip is placed straight-up on 1 and 1 chip on each of the splits: 6/9; 14/17; 17/20 and 31/34.
"xx and the neighbors"
A number may be backed along with the 2 numbers on either side of it in a 5 piece bet. For example, "0 and the Neighbors" is a 5 piece bet with 1 piece straight-up on 3, 26, 0, 32 and 15. Neighbors bets are often put on in combinations, for example "1, 9, 14 and the neighbors" is a 15 piece bet covering 18, 22, 33, 16 with 1 piece; 9, 31, 20, 1 with 2 pieces and 14 with 3 pieces.
Any of the above bets may be combined, eg "Orphelins by 1 and Zero and the Neighbors by 1." The "...and the Neighbors
Betting strategies and tactics
Albert Einstein is reputed to have stated, "You cannot beat a roulette table unless you steal money from it."[dubious – discuss]
Nevertheless, the numerous even-money bets in roulette have inspired many players over the years to attempt to beat the game by using one or more variations of a Martingale betting strategy, wherein the gamer doubles the bet after every loss, so that the first win would recover all previous losses, plus win a profit equal to the original bet. This betting strategy is fundamentally flawed in practice and the near-universal long-term consequence is a large financial loss. Another strategy is the Fibonacci system, where bets are calculated according to the Fibonacci sequence. Regardless of the specific progression, no such strategy can statistically overcome the casino's advantage, since the expected value of each allowed bet is negative.
While not a strategy to win money, former Los Angeles Times editor Andrés Martinez described an enjoyable roulette betting method in his book on Las Vegas entitled "24/7". He called it the "dopey experiment". The idea is to divide one's roulette session bankroll into 35 units. This unit is bet on a particular number for 35 consecutive spins. Thus, if the number hits in that time, the gambler wins back the original bankroll and can play subsequent spins with house money. However, there is only a (1 − (37 / 38)35) * 100% = 60.68% probability of winning within 35 spins (assuming a double zero wheel with 38 pockets).
There is a common misconception that the green numbers are "house numbers" and that by betting on them one "gains the house edge."[citation needed] In fact, it is true that the house's advantage comes from the existence of the green numbers (a game without them would be statistically fair); however, they are no more or less likely to come up than any other number.
Various attempts have been made by engineers to overcome the house edge through predicting the mechanical performance of the wheel, most notably by Joseph Jagger at Monte Carlo in 1873. These schemes work by determining that the ball is more likely to fall at certain numbers. Claude Shannon, a mathematician and computer scientist best known for his contributions to information theory, built arguably the first wearable computer to do so in 1961[dubious – discuss].
To try to prevent exploits like this, the casinos monitor the performance of their wheels, and rebalance and realign them regularly to try to keep the result of the spins as random as possible.
At least in the 1930s, some professional gamblers were able to consistently gain an edge in roulette by seeking out rigged wheels (not difficult to find at that time) and betting opposite the largest bets.
More recently Thomas Bass, in his book The Eudaemonic Pie 1991 (published as The Newtonian Casino in Britain), has claimed to be able to predict wheel performance in real time. The book describes the exploits of a group of computer hackers, who called themselves the Eudaemons, who in the late 1970s used computers in their shoes to win at roulette by predicting where the ball would fall.
In the early 1990s, Gonzalo Garcia-Pelayo used a computer to model the tendencies of the roulette wheels at the Casino de Madrid in Madrid, Spain. Betting the most likely numbers, along with members of his family, he was able to win over one million dollars over a period of several years. A court ruled in his favor when the legality of his strategy was challenged by the casino.[dubious – discuss]
In 2004 it was reported that a group of two Serbs and one Hungarian in London had used a laser scanner hidden inside a mobile phone linked to a computer to predict the sector of the wheel where the ball was most likely to drop[4]. They were arrested, but released without charge as there was no proof they had technically interfered with casino equipment.
Labouchere System
The Labouchere System is progression betting strategy like the Martingale but does not require the gambler to risk his stake as quickly with dramatic double ups. The Labouchere System involves using a series of numbers in a line to determine the bet amount, following a win or a loss. Typically, the player adds the numbers at the front and end of the line to determine the size of the next bet. When he wins, he crosses out the outside numbers and continues working on the smaller line. If he loses, then he adds his previous bet to the end of the line and continues to work on the longer line. This is a much more flexible progression betting system and there is much room for the player to design his initial line to his own playing preference.
D'Alembert System
The D'Alembert system, also called montant et demontant (upwards and downwards), is often called a pyramid system. It is based on a mathematical equilibrium theory devised by a French mathematician of the same name. Like the Martingale, this system is mainly applied to the even-money outside bets, and is favored by players who want to keep the amount of their bets and losses to a minimum. The betting progression is very simple: After each loss, one unit is added to the next bet, and after each win, one unit is deducted from the next bet. Starting with an initial bet of, say, 10 units, a loss would raise the next bet to 11 units. If this is followed by a win, the next bet would be 10 units. Another win would lower the next bet to 9 units. The elegance of the D'Alembert system that makes it a classic is: Whenever the number of wins equals the number of losses, the net gain is equal to the number of wins.
Using the dozen bet
There are two versions to this system, single dozen bets and double dozen bets. In the single dozen bet version, the player uses a progressively incrementing stake list starting from the casino table minimum, to the table maximum. The aim here is to use a single dozen bet to win before the stake list ends. Many techniques are employed such as: betting on the same dozen to appear after two consecutive appearances, betting on the dozen that has appeared most in the last 15, 9, or 5 spins, betting on the dozen that, after a long absence of 7 or more spins, appears for the first time. The double dozen bet version uses two dozen bets and half the stake list size of the single dozen bet version.
1st and 3rd column strategy
One bet of 2 pieces on the 1st column and one bet of 2 pieces on the 3rd column covers most of the red numbers on the table. One bet of 2 pieces on the black will provide insurance for occurrence of black. This betting system covers nearly all numbers except for the 4 red numbers in the middle column and the zero (and double zero in American Roulette). If the result is a red number in either the 1st or 3rd column, the player only breaks even. If the result is red in the middle column the player loses 6 pieces. If the result is black and in the middle column, the player loses 2 pieces. If the result is a black in the 1st or 3rd column, the player only wins 4 pieces.You could also use the game of the 2/3 that will give the player a maximum of 66.6% chance of win. This "strategy" breaks even in the long run, of course, for the simple reason that any linear combination of zero-expectation bets is itself zero-expectation. In this case, the notion that the black bet provides "insurance" against failure of the red bets overlooks the uneven amounts bet on red versus black and the relative probabilities of success of the various bets, singly or in combinations of two or three wager-components.
Mechanical strategies
There are a number of roulette strategies which take a more mechanical approach to breaking the casino. The most famous is the biased wheel attack. In the biased wheel attack, the player clocks the wheel to find statistical deviations indicating some flaw to the wheel. Given that the wheel is man made it is quite impossible for the roulette wheel to be perfect. The biased wheel attack seeks to find imperfect wheels and exploit the fact that some wheels will return numbers more often than 1 in 35, which means there is potential to have an edge over the casino. Clocking the wheel involves taking spin results in great numbers to identify any opportunities.[8] Casinos are aware of players who try and mechanically exploit roulette wheels and take protective measures by rotating wheels, changing dealers, and switching roulette ball sizes, making mechanical strategies virtually impossible.
Biased wheels: Section betting
In 1982, several casinos in England began to lose large sums of money at their roulette tables to teams of gamblers from the USA. Upon investigation by the police, it was discovered they were using a legal system of biased wheel-section betting. As a result of this, the English roulette wheel manufacturer John Huxley manufactured a roulette wheel to counter-act the problem.
The new wheel, designed by George Melas, was called "low profile" because the pockets had been drastically reduced in depth, and various other design modifications caused the ball to descend in a gradual approach to the pocket area. In 1986, when a professional gambling team headed by Billy Walters won $3.8 million using the system on an old wheel at the Golden Nugget in Atlantic City, every casino in the world took notice, and within one year had switched to the new "low profile" wheel.
Etiquette
Besides the rules of the actual game, certain unwritten rules of etiquette exist while playing rouelette and are expected to be followed. Many consider these guidelines as important as the actual rules themselves. New players should familiarize themselves with them before approaching a roulette table.
Rules related to casino security
Players are not to collect their winnings and betting chips on the outside chances until all of the winnings in the same box (e.g. all bets and winnings on 'red') have been paid. This is to avoid confusion and minimize the chance for players to steal other players chips. Players mustn't touch chips after the dealer gives the hand signal or announces "no more bets". It is not allowed to remove, change or add bets past this point. When the dealer has placed the "dolly" (the plastic marker used to mark the winning number) it is strictly prohibited to touch any chips on a winning chance. Dealers are not allowed to take money to change for chips from a players hand. If you wish to change you must place the money on the layout of the table.
Commonly observed etiquette
It is generally preferable to place chips on the board rather than tossing them. Tossed chips may roll on to misplace other bets or roll down to the "chipping machine". If the player cannot reach to place a bet himself he should announce the bet to the dealer. This will be treated as any other call bet. Changes for cash or color chips are supposed to be done in between spins. If the dealer has time he will make changes during the spin but he will most likely prioritize call bets before changes. All call bets are considered courtesy bets and are only placed if the dealer has time to change and place the bets. The bet is considered taken only if the dealer and the inspector dealer has repeated the bet. If the dealer does not take the bet he will announce "no bet". To argue with the dealer about which bets have been taken is considered extremely impolite and will most likely render a warning from the inspector dealer or pit boss. No food or drink is allowed over the table. Most casinos have a "table fee" that you are forced to pay if you spill on the table layout. Upon leaving the table it is considered polite to leave a tip for the dealer.